
If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.Īs with detect magic, you can use this spell to identify the properties of magic items, but not artifacts.Īrcane sight can be made permanent with a permanency spell. (Make one check per aura DC 15 + spell level, or 15 + half caster level for a nonspell effect.) An aura’s power depends on a spell’s functioning level or an item’s caster level, as noted in the description of the detect magic spell (see tables above.) If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each.

You know the location and power of all magical auras within your sight. This means that a Sepia Snake Sigil, and Trap the Soul are out of the question, because the one traps the body agelessly (if GM fiat allows for permanency), and the other. MendedWall12 wrote: If all that is left of the corpse is its bones, then Gentle Repose wasnt cast, it prevents decay. The effect is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns aura location and power more quickly. Pathfinder Starfinder Roleplaying Game Subscriber. Sepia Snake Sigil Spell In AD&D Tabletop Roleplaying Games 2.47K subscribers Subscribe 0 No views 1 minute ago TTRPG RPG FRPG Can be used for offense or defense.

This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. School divination Level alchemist 3, inquisitor 3, magus 3, occultist 3, psychic 3, sorcerer/wizard 3, witch 3 Elemental School void 3
